A Brief Look at Animation Development

This is the stuff that I couldn't really fit into the main page but I read about it and now it's your problem.

It's going to be a little more casual in here since it's a bit less researched and kind of just a satisfaction of my own curiosity.

2000 BCE Egyptian Wrestlers
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I love this one as an example of my favorite concept in comics. Scott McCloud defines the concept of Closure as how the viewer's mind fills in the gaps and missing information automatically when presented with a gap in information. It is utilized in comics to actually tell a story and convey action. You see the wind up to a punch and you see someone laid out on the ground, you will instantly fill in the gap with the punch itself. In your mind, effortlessly (for most). What we see with this painting of wrestlers is sequential art (much akin to comics). They art itself says nothing but as you scan across the image, you fill in the gaps and imagine the motion that is occurring. You complete the image and can learn these wrestling moves pretty well. The more quickly you can scan the image, the smoother the motion can seem in the mind despite the fact that Nothing is Moving. It's the interstitial space where the magic happens, baby! It's not perfect, there isn't much indication for when an image is supposed to be individual or part of a sequence (hadn't invented panel layout yet, smh amateurs) but sometimes it really works. You can follow your way through a wrestling move.

113CE Trajan's Column
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1504 Da Vinky Muscles of Shoulder
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1600 Caravaggio Entombment of Christ
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1692 Gois Clair and the laths
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1834 Daedalum
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1868 Flipbooks
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1877 Praxinoscope
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1878 Horse in Motion
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1896 Autostereoscopic Photography Jacobson Berthier
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1903 Frederick E. Ives
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00s-30s Soviet Film research and specialized cameras and projectors Motion Picture and Photography Research Institute
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1908 Lippmann's Integral photography
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1915 Kanolt's Parallax Panoramagram
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